I'm an okay 3d character artist.
Clients so far:
-Primal Game Studio
-The Astronauts
-Neocore Games
Assassin's Creed Syndicate E3 2015 trailer Texture Artist
Destiny Taken King cinematics - Character Modeller
-The Incredible Adventures of Van Helsing DLC
-The Incredible Adventures of Van Helsing II
-The Incredible Adventures of Van Helsing III
-Deathtrap
-WH40K Inquisitor Martyr
-Walking With Dinosaurs Isle of Wright Augmented Reality App
-Augmented Reality App for Universal Studios
-Berti a rozsaszin barika (12 min animation short)
-Halo 4 cinematics
-Assassins Creed 3 E3 Cinematic
Clients:
PuppetWorks Animation Studio (Remote)
-Character Texturing
Most Wanted Entertainment (Remote)
-Low poly modelling and texturing
Vertigo Digital (On Site)
-Modelling and Texturing Supervisor,Digital Sculpting
Might & Magic Heroes VI
Might & Magic Heroes VI Cinematic Intro
Digital Sculpting (Zbrush)
Texturing(Photoshop,Maxon Bodypaint)
Base mesh creation and, retopologizing. (Maya,3dCoat )
Prop Modelling (Maya,3dCoat )
Cinematics:
Assassin's Creed 2
Alpha Protocoll
Sid Meier's Civilization V
Prince of Persia : The Forgotten Sands
Assassin's Creed : Brotherhood
Digital Sculpting (Zbrush)
Texturing(Photoshop+Bodypaint)
Base mesh creation and, retopologizing. (Maya+dRaster NEX )
Prop Modelling (Maya+dRaster NEX )
Nintendo Wii
Character artist (Xsi + Photoshop)
Hand painted textures.
Environment artist (Warhammer :Mark of Chaos; PC)
Character Artist (Warhammer : Battle March ;Pc, X360)
Character Artist (Cancelled Next-gen project)