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Kis-Juhász Gábor
Kis-Juhász Gábor
Character artist
Budapest, Hungary

Summary

I'm an okay 3d character artist.

Skills

3D ModelingCharacter ModelingDigital SculptingTexturing

Software proficiency

Modo
Modo
Maya
Maya
Photoshop
Photoshop
ZBrush
ZBrush
BodyPaint
BodyPaint
Substance 3D Painter
Substance 3D Painter
Mudbox
Mudbox
3DCoat
3DCoat

Experience

  • Freelance Character Artist at Freelance Character Artist
    Visegrad, Hungary
    September 2017 - Present

    Clients so far:

    -Primal Game Studio

    -The Astronauts

    -Neocore Games

  • Senior 3D Artist at Primal Games Studio
    Budapest, Hungary
    July 2015 - June 2017
  • Character Modeler/Texture Artist Contractor at Digic Pictures
    Budapest, Hungary
    April 2015 - May 2015

    Assassin's Creed Syndicate E3 2015 trailer Texture Artist

    Destiny Taken King cinematics - Character Modeller

  • Character Artist at Neocore Games
    Budapest, Hungary
    July 2013 - April 2015

    -The Incredible Adventures of Van Helsing DLC

    -The Incredible Adventures of Van Helsing II

    -The Incredible Adventures of Van Helsing III

    -Deathtrap

    -WH40K Inquisitor Martyr

  • Model and Texture Supervisor at Vertigo Digital
    Budapest, Hungary
    November 2012 - June 2013

    -Walking With Dinosaurs Isle of Wright Augmented Reality App

    -Augmented Reality App for Universal Studios

    -Berti a rozsaszin barika (12 min animation short)

  • Environment Artist at Digic Pictures
    Budapest, Hungary
    May 2012 - November 2012

    -Halo 4 cinematics

    -Assassins Creed 3 E3 Cinematic

  • Freelance at Freelance
    Budapest, Hungary
    December 2011 - April 2012

    Clients:

    PuppetWorks Animation Studio (Remote)

    -Character Texturing

    Most Wanted Entertainment (Remote)

    -Low poly modelling and texturing

    Vertigo Digital (On Site)

    -Modelling and Texturing Supervisor,Digital Sculpting

  • 3Mages at 3D Artist
    Budapest, Hungary
    May 2010 - December 2011

    Might & Magic Heroes VI

    Might & Magic Heroes VI Cinematic Intro

    Digital Sculpting (Zbrush)

    Texturing(Photoshop,Maxon Bodypaint)

    Base mesh creation and, retopologizing. (Maya,3dCoat )

    Prop Modelling (Maya,3dCoat )

  • Modeler at Digic Pictures
    Budapest, Hungary
    January 2010 - May 2010

    Cinematics:

    Assassin's Creed 2

    Alpha Protocoll

    Sid Meier's Civilization V

    Prince of Persia : The Forgotten Sands

    Assassin's Creed : Brotherhood

    Digital Sculpting (Zbrush)

    Texturing(Photoshop+Bodypaint)

    Base mesh creation and, retopologizing. (Maya+dRaster NEX )

    Prop Modelling (Maya+dRaster NEX )

  • Character Artist at Humansoft
    Budapest, Hungary
    August 2008 - January 2009

    Nintendo Wii

    Character artist (Xsi + Photoshop)

    Hand painted textures.

  • 3d Artist at Black Hole Entertainment
    Budapest, Hungary
    August 2006 - August 2008

    Environment artist (Warhammer :Mark of Chaos; PC)

    Character Artist (Warhammer : Battle March ;Pc, X360)

    Character Artist (Cancelled Next-gen project)